

Unfortunately, DarkBASIC is sort of dead now. I learned so much about 2D and 3D graphics, video game math, and programming from the members of that community.
#Dark basic pro string to number code
Most of the time I read their source code for tips and tutorials. I became a certified lurker on TheGameCreators forums, where I downloaded cool games other people had made.
#Dark basic pro string to number upgrade
At the time I saw this as a huge upgrade because DarkBASIC did not have 100 line source limit and it came with 3D graphics and a list of features that pretty much blew my mind.ĭarkBASIC was my one and only pass-time for many years. Dark BASIC ProĪt some point (I’m going to guess 4th grade), I switched to DarkBASIC Pro from TheGameCreators.

Nonetheless, it was effective and it ended up teaching me to program pretty quickly. The program featured a number of video tutorials that were over-the-top whacky to the point of being too ridiculous to use these days. When I was really young (2nd grade?) my older brother brought home Learn to Program BASIC from Interplay, which he had bought from the middle school book fair. You can skip the rest of this section if you don’t care about my life story, but I felt like writing it so here it is: Learn to Program BASIC I started really young, programming text-based and 2D games, and I essentially just kept seeking better languages. The image for this post pretty much sums up the order of things. Not Pictured: Assembly, Haskell, Lua, Clojure, and others Pictured: Learn to Program BASIC, DarkBASIC, Java, Python, C, C#, C++, Unity, Unreal, and HTML5/CSS/JavaScript
